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Artefact projects · Solid · Artefact

A Sudoku solver: a maths EPQ idea

A title to start from

Can a program solve any Sudoku, and how does computer backtracking compare with human logic?

A starting point, not your title. Change the case, the data or the comparison until it is yours, then agree it with your supervisor. Check your title.

Why it works as an EPQ

The artefact is a solver you write; counting, constraints and search give the mathematics to explain and evaluate it.

Scope and difficulty

Solid. Solid. Backtracking plus one human-style technique.

The maths

Builds on these A Level topics: Algebra and functions · Proof.

You would learn:

Learning maths beyond the course is expected in a maths EPQ, but you must understand and explain everything you use.

One possible plan

  1. Explain Sudoku as a constraint problem.
  2. Write a backtracking solver and add human techniques.
  3. Measure work done on puzzles of different ratings.
  4. Judge which puzzles are hard for computers and for people.

Pitfalls

Where to start reading

Prefer books, lecture notes, journal articles and official data to a single website, and record every source as you read (how to reference).

Making something? Read the artefact guide first: an artefact still needs a research-based written report.

Similar ideas

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Your EPQ must be your own work. These pages coach: ideas, structure, checklists and planning. Submitting text, proofs, code or analysis written by someone else or by an AI tool as your own is malpractice. How to use help and AI honestly.

The Extended Project Qualification is offered by several awarding bodies, including AQA, Pearson Edexcel, OCR and WJEC/Eduqas. A Level Math Revision is independent and is not affiliated with or endorsed by any awarding body or university. Summaries of the rules are in our own words: your school and your board's specification have the final say. Every idea here is our own.