Kinematics: A Level Maths knowledge organiser
Everything to know about kinematics on one page: key definitions, the formulas, a worked example, the mistakes to avoid and a checklist of what you should be able to do.
Key definitions
- Displacement
- Distance in a given direction from a starting point.
- Velocity
- Rate of change of displacement: speed with a direction.
- Acceleration
- Rate of change of velocity.
- suvat
- The five constant-acceleration equations linking s, u, v, a and t.
Key formulas
Formulas marked with a label are given in the exam (we only say so where our formula sheet confirms it). Learn the rest.
| Constant accelerationIn the formula booklet: Edexcel, AQA, OCR | \(v=u+at,\) \(s=ut+\tfrac12at^2,\) \(s=vt-\tfrac12at^2,\) \(s=\tfrac12(u+v)t,\) \(v^2=u^2+2as\) |
| … in vectorsIn the formula booklet: AQA, OCR | \(\mathbf v=\mathbf u+\mathbf at,\) \(\mathbf r=\mathbf ut+\tfrac12\mathbf at^2\) |
| Variable acceleration | \(v=\frac{dr}{dt},\) \(a=\frac{dv}{dt}=\frac{d^2r}{dt^2},\) \(r=\int v\,dt,\) \(v=\int a\,dt\) |
| Projectiles (speed \(U\), angle \(\alpha\)) | \(x=Ut\cos\alpha,\) \(y=Ut\sin\alpha-\tfrac12gt^2\) |
| Speed = \(|\mathbf v|\); velocity–time graph: gradient = acceleration, area = displacement |
Worked example
A car starts from rest and accelerates at 2 m s⁻² for 5 s. Find its speed and the distance travelled.
- v = u + at = 0 + 2 × 5
- s = ut + ½at² = 0 + ½ × 2 × 25
Answer: v = 10 m s⁻¹ and s = 25 m
Common mistakes
- Mechanics: too many significant figures after using g = 9.8
- Area under a v–t graph read as acceleration
- Distance vs displacement
- Sign convention changed mid-question
More on what examiners see students get wrong: Examiner Insights.
You should be able to…
- Build simple mechanics models by stating assumptions such as treating an object as a particle, a string as light and inextensible and a surface as smooth.
- Solve multi-stage constant acceleration problems, such as a car that accelerates then travels at constant speed, by linking the stages through shared quantities.
- Differentiate displacement to find velocity and velocity to find acceleration when motion is given as a function of time, and interpret the results.
- Model horizontal projection, such as a ball rolled off a table, treating the horizontal and vertical motion separately with constant velocity and constant acceleration.
- Derive and use general formulae for projectile motion, such as the range and the equation of the trajectory, and use them to find launch angles.
- Differentiate and integrate vectors with respect to time, such as finding velocity from r = 3t² i + (4t − t³) j, using initial conditions.
The printable sheet

Revise it next
- Kinematics: revision notes and questions
- Practise kinematics
- Skill Builders
- A Level Maths formula sheet (PDF)
Other A Level Maths topics: Proof · Algebra and functions · Coordinate geometry · Sequences and series · Trigonometry · Exponentials and logarithms · Differentiation · Integration · Numerical methods · Vectors · Sampling and data · Probability · Binomial and normal distributions · Hypothesis testing · Forces and Newton's laws · Moments · All A Level Maths organisers